
Thanks so much for checking this mod out! I hope you enjoy it! Please feel free to contact me if you think you have found a bug or just want to say hi.ġ) This mod requires that you start a new game.
Miscellaneous skills rank up much slower. Some Birthsigns have been altered to bring them in balance with other Birthsigns.
Armor reduces your Fatigue and Magicka regeneration (wearing no armor increases regeneration). Some lower tier weapons (Dwarvish, Adamantium, etc.) can also be upgraded into high tier weapons. High tier weapons (Daedric, Ebony, Glass) are now dropped in damaged forms and must be restored at a blacksmith to reach their full potential (for a hefty fee). Magic users can only cast spells up to a limited Magicka cost determined by their magic skill and Willpower. Spell costs have been rebalanced (Restore Health is much more expensive now). The six schools of magic and Unarmored now give passive bonuses when certain requirements are met. Weapon skills now grant a Strength bonus when that type of weapon is equipped. Reach values for weapons have been rebalanced. The speed of most melee weapons has been reduced. Drinking multiple healing potions will cause your character to get sick and lose health/magicka/fatigue rather than gain it. Fatigue stops regenerating momentarily after any fatigue draining action. Fatigue costs and regeneration rebalanced.
Natural Health and Magicka regeneration while at maximum Fatigue. Jump height and distance has been reduced. Jumping is now dodging - you are invulnerable to damage while in the air. Blocking is no longer automatic and is triggered using the Sneak key. All creatures, the player, and NPCs receive a large Attack bonus and a negative Sound bonus - this greatly increases chance to hit and cast spells successfully. Attacking and casting spells holds your character in place for a moment. I would HIGHLY recommend you read the full list of changes before diving into this mod, but here are the big takeaways: This mod is a large collection of changes, mechanical additions, and rebalances affecting combat and beyond. Ever feel like playing Morrowind is just a race to cheese the game into godhood? Whether it's through super potions, enchantment spamming, or just standing on a rock where Umbra can't get you and firing arrows for 10 minutes, I've grown tired of abusing the denizens of Morrowind and decided to give them a fighting chance against the Nerevarine.