

Script code is extremely powerful and useful - it allows you to create many effects and change aspects of the mission that would not be possible using only the graphical interface of the mission editor. If you copy and paste a named entity, the duplicate will be automatically have an underscore and number appended to it's name to avoid conflicts.Īny script code placed in this box will be executed as the mission begins. Note that if a variable exists with an identical name, no warning will be given and the name will refer to the variable first, rather than the named unit. You should try to make it something meaningful and avoid conflicts. Like all variable names, the name must not contain any spaces or reserved characters. This page was last edited on 19 Marchat The name of a module can be used to refer to the object in script code. Module Name!! Categories : Arma 3: Editing Arma 2: Editing. Function can extract arguments from logic and use them. Arma 3 introduces a module framework which aims to simplify the configuration of modules and the way their functions are executed Globally, JIP.Įxample Show text. Same as normal units, a Group must be created first. A module can be created using createUnit.

Here you'll find everything you need to know when it comes to creating modules, available modules in Arma 3 and existing module documentation. This page can be considered a hub when it comes to modules.
