It's a subtle difference, one that you might only be able to notice if you've played the original versions recently, but it is indeed a nice improvement. There's none of that here, and because of it, Kratos feels a tiny bit more responsive. While God of War I and II both ran pretty well on the PS2, their framerates weren't perfect and there was screen tearing aplenty. Now, one element of gameplay that has changed very slightly is that both titles feel smoother to play thanks to the increased framerate. Rather than trying to improve a diamond, Bluepoint and Sony Santa Monica left the content alone, and I for one am pretty happy about this. The textures, models, animations and everything else are exactly the same that you'll see on their PlayStation 2 counterparts.
As I mentioned, the core games remain identical to their original releases. While the games remain identical to their original releases, one big thing here is that they both now run in HD, and simply because of the resolution bump, they've never looked (and even played) better.Ĭlick+the+image+to+watch+our+full+video+review. This means that you don't need a backwards-compatible PS3 to play them as the collection is actually a native PlayStation 3 title, despite the content being completely untouched. This compilation contains both God of War I and II ported over to PlayStation 3 code. While we still have some four months to go until we can get our hands on God of War III, the wait is being made a little bit easier with the release of the God of War Collection. Perhaps more than any of its franchises, God of War stands out as the most looked-upon series in Sony's library of fantastic titles as even people who don't own a PlayStation system take a look at what Kratos is up to every time new info hits.